Will A Pro Gamer… Ever Get A 100m Dollar Sponsorship Deal?

February 18th 2019 – By: William Larsen – Civilians News – “News For All Views” –

Will A Professional Gamer… Ever Get A 100m Dollar Sponsorship Deal?

I don’t believe that a Professional Gamer…. will ever get a 100 million dollar sponsorship deal. Nevertheless, I do believe that, “Professional-Gamers,” do deserve… sponsorship, today. Furthermore, I also believe that, “Pro-Gaming sponsorship,” could range from 6 to 8 figure salaries.

In professional baseball, Major League Baseball players have approximately 100 milliseconds to counter a 100mph fastball. Nevertheless, skill-sets aside, you don’t have to tell Seth, “Scump,” Abner, that statistic.

That’s because, “Seth,” or, “Scumpii,” as he’s known on the Pro Gaming circuit, is the son of Shawn Abner. Shawn is a former Major League Baseball player who was drafted by the NY Mets #1 overall, in the 1984 draft.

And today, Shawn’s son Seth, a.k.a. “Scump,”  is one of the most well known, “Professional Gamers,” in the world. Seth currently boasts a world-wide ranking of 124 out of 10m+ gamers, on the game, “Call of Duty 4.”

But who’s reaction times are quicker? Scump or his Father’s?

Since Pro Gamers are constantly putting out content… this is what Scump was doing… literally yesterday, on the game……..

In this video, Scump alongside Ian, “Crim6,” Porter, jokingly proclaim to be, “the kings of first person shooter games.”

“I’ve streamed 10 hour sessions, 3 days in a row,” Scump says, while arguing with Crim over gaming superiority. And this quote displays his competitiveness, as well as commitment, which is noteworthy, to say the least.

So what’s the value of a Professional Gamer? And in today’s world… are gamers…. a new evolution of athleticism altogether? Or are Professional Gamers, “athletes,” so to speak? And if so… should the elite players, be rewarded with multi-million dollar, mega-deals?

What if 24 hour media coverage, spotlighted Scump everyday?

What if tax money… was spent on stadiums specifically designed for, “Pro-Gaming?”

And these are becoming real questions…….. as professional gaming grows both in America and abroad. Nevertheless, it still remains to be seen, as to what level of mainstream consumption that gaming can reach.

What’s holding gaming back? And what are the odds of Professional Gaming reaching the zenith of other mainstream, professional sports, in America today?

And in my opinion… the stuttered growth of, “Professional Gaming,” is a complex issue that reaches into the very fabric of our economy, altogether. To elaborate on that, without a doubt, “Professional Gaming,” can be considered, “a liberal arts profession,” which then begs the question…. “how many gamers deserve to go pro?” And…. how many people does society benefit, by developing, “Professional Gaming Leagues?”

That is to say, the economy doesn’t necessarily need…. “Pro Gamers”…. globally, or domestically.

But why does Hockey deserve mainstream credibility and not Professional Gaming?

And, why aren’t US cities spending hundreds of millions of dollars in tax revenue, on stadiums for Major League Gaming?

Again, “Professional Gaming,” is a, “liberal arts profession,” and as these niche industries grow, curbing unemployment (ie the insurance and legal industries) they also run the risk of creating excessive bills, in people’s mailboxes…. To elaborate on that point, these types of, “BS Jobs,” run the risk of inflating the dollar, as well as creating excessive costs, for consumers.

A similar economic phenomenon is taking place in, “Fantasy Sports,” whereby ESPN analyst Mathew Barry is now making a career out of covering Fantasy Football, a predominately betting game. This creates a job for people like Mathew Barry and the winners of high stakes Fantasy Football, but it also creates excessive outlets for people to spend money… IE a 25 dollar bill in the mail….. that millions of Americans are now wasting, every year on Fantasy Sports.

Meaning, in this way, liberal arts professions, are a very slippery slope, in terms of rewarding skill-sets and curbing unemployment. Although, in many ways, the music industry is similarly flawed.

So, let’s return to the original question, does Professional Gaming deserve multi-million dollar sponsorship deals? I BELIEVE IT DOES, to a large extent.

So… what’s holding the gaming community back? And, what’s stopping the inevitability of gaming’s mainstream growth?

In my opinion, beyond just the liberal arts economic philosophies involved….. Pro-Gaming or, “E-Sports,” has failed to reach mainstream success, partially due to the gaming communities lack of unity and cohesion.

Combating these issues was Amazon…. who in 2014, purchased Twitch.tv for 970 million dollars, in an attempt to fix the gaming communities lack of cohesion.

But back in 2014, when that Twitch buyout occurred, I initially viewed it as a response to the growth of professional sports.

I recalled thinking, (*when Amazon bought Twitch in 2014*), that the move was potentially a retaliation from Silicone Valley, for the 250m dollar contracts…. that Nike and the NBA had just begun shelling out to athletes.

Despite my opinion…… or the intentions behind that deal, today…. Twitch has centralized the gaming community, specifically for gamers of both older and younger audiences, with shooting games and RPG (story telling games) all showcased in one place, right on Twitch.com.

And Twitch’s centralized popularity, has now made Amazon’s 2014 buy-out, seem more equitable.

Twitch is thriving and the profits are starting to come back. In fact, the top 20 gamers on Twitch, “gaming athletes so to speak,” now earn between 1 and 5 million dollars / per year, for growing their fan bases, on Twitch.

“Ninja,” the most viewed Twitch.tv gamer…. is reportedly making approximately 5 million dollars / per year, for basically making podcasts of himself, while playing video games…….

“Ninja’s resume,” looks like this;

  • Metrics
    • Twitch subscribers – 94,369
    • Average Viewers Per Week – 81,654
    • Average Bit Cheers – 2,636,291
  • Revenue
    • Subscription – $3,955,571
    • Ad – $509,521
    • Bit Donations – $316,354.92
    • Average Sponsorship – $600,000
    • Average Estimated YouTube Compensation – $36,000

However, these numbers are a proverbial, “kick in the can,” compared to Twitch.com‘s total value.

Although, these statistics beg the question…… “when will Professional Gaming reach mainstream success?” And will professional gaming circuit(s) ever reach the credibility of other, “pro sports,” particularly, in terms of sponsorship and financing? What about 24 hour news coverage? And does, “E-Sports,” deserve it’s own Super Bowl level event? But primarily……. will Professional Gaming contracts….. ever equate to what professional athletes can earn financially?

Because the money’s there, the viewership is growing and for the first time ever, Professional Gamers, (and not just video game makers) are making a hefty sum of money, off of these games.

Check out, “Optic Gaming,” on Twitch or Youtube.

Optic Gaming is a very well known, “Professional Gaming Team,” on Twitch.

“OpTic Formal….”

“Optic Scump……”



“Crim 6… The GOAT.”

“Nade Shot”…………… This kid started off working at Mcdonalds…….. but now he’s a professional gamer, with financing from… “the owner.”



“I just can’t say enough about these young men’s intangibles Marv.”

(Like their 5 year old pet turtles or something.)

And sometimes, I ask myself, are we really having that conversation?

Needless to say, Pro-Gaming, or “E-Sports,” is generating massive exposure, despite Major League Gaming’s failure to reach mainstream success, here in the US. Nevertheless, in Asia, particularly countries like South Korea, the game, “Super Smash Brothers,” has already become a professional skill-set, which receives hefty media coverage and has, “professional ranks.”

So…… in diagnosing the prospect of, “Pro Gaming Leagues,” and the implications of growing gaming culture….. I wanted to dig deeper. That’s when I found this interview, a chat with Ian, “Crimsix,” Porter, who I personally believe has the potential to become, “the Michael Jordan of pro gaming,” so to speak.

Needless to say, when asking myself,  “does Pro Gaming deserve mainstream credibility?” The team, “Optic Gaming,” stood out to me…..

This interview fascinates me…… and in this interview, Crim says, “Optic stands apart, in terms of the rest of the gamers on Twitch,” and he goes on to say that the top 16 Professional COD players, should almost be, ‘white listed’ because it’s not even fair how good they are. This comment comes….. as a pivot point in the conversation, where Crim is commenting on the status of, “Pro Gamers,” becoming; credible, money making, social influencers.

Crim also remarks that balancing the need to put out content online, in order to grow the…. “sport,” while also keeping his tactics from being exploited by other players competitively, can be trying.

For those that don’t know, Ian, “Crim6,” Porter, has been playing COD and Halo, professionally and semi-professionally, for almost 15 years now……. and while Ian is one of the game’s most well known players….. he has also had to….. somewhat unfairly….. grow his platform while competing against the best in the world.

When asked about the gaming companies role in the evolution of, “E-Sports,” Ian defends the gaming companies and says that he believes, “Trey Arc (the company that creates Call of Duty content), is doing a good job of creating content, despite undisclosed, ‘gentlemen’s agreements,’ which are creating rifts amongst elite level gamers.”

He goes on to note, “setting explosives in Nuke Town,” is an unfair strategy at the pro level, for the game, “Call of Duty: Black Ops 3.”

Gentlemen’s agreements? So your saying there are already, undisclosed, “secretive pacts,” in Pro Gaming?

Now, I’ve been watching James Harden for years… but I never expected… that to happen….. especially, so early on…….. in…… “the process” ……. of competitive gaming…. reaching….. mainstream credibility.

But with all of that work…. that Optic Gaming has put in……..

Ian also goes on to say that…. some amateur players, “are skilled enough to play professionally,” however, he also believes that skill alone, does not qualify someone for the Major League Gaming circuit. Ian goes on to list; “skill, dedication, communication,” and what he calls, “clutch factor,” as reasons why some players inevitably blossom into Professional Gamers, while some others do not…..

But with very real superstars like Crim and Scump….. plus the cohesion of Twitch.tv, what does Pro Gaming need to do, in order to reach the mainstream success of say, the NBA, or the NFL?

And ultimately: “Will the candor of gamers begin to change? Particularly as more and more money, enters their sport?”

As you’ll see here……. every team has a deep seeded strategy and desires to win, however it also appears that while every team works hard, 1 or 2 teams do stand apart.

So check out these, “Optic Scump highlights” from Youtube….. Now, decide for yourselves…. does, “E-Sports,” deserve mainstream credibility? And will, “a professional gamer,” ever get a 100m dollar sponsorship deal?

Seth “Scump” Abner – Call of Duty Player.

Date of Birth: June 30, 1995.

Age: 23.

United States.

World Ranking: #124 / Out of 10 million+, Call of Duty 4, players.

-William Larsen, Founder of Civilians News.